Developers can now peek under the hood of the Amnesia games

The developers of the legendary Amnesia horror series have made their code open source to help teach and inspire others.

Code for Amnesia: The Dark Descent and Amnesia: A Machine For Pigs is now available in full on GitHub.

In a blog post, developer Frictional Games wrote:

“This doesn’t mean that the game is suddenly free. It just means that people are free to use the source however they want as long as they adhere to the GPL3 licence. The game and all of...

Microsoft joins App Store backlash after xCloud game streaming blocked

Microsoft has joined the growing number of developers who are disgruntled with the App Store’s policies after its game streaming service xCloud is blocked.

Apple’s notorious “walled” platforms have become more open in recent years, but some frustrating policies remain which restrict developers and lead to a poorer experience for Cupertino’s customers.

Game streaming services are growing in popularity – especially with 5G rolling out – but there's a notable...

GDC: Game developers are working longer, delaying releases due to COVID-19

The first State of the Industry report from the Game Developers Conference (GDC) has been released since COVID-19 turned all of our lives upside down.

GDC’s latest report is aptly called the ‘Work From Home Edition’ and highlights how game developers have been forced to adapt in these difficult circumstances.

As with many jobs, a lot of software development was already shifting to being done remotely – it just took a pandemic to speed up the transition. Of the...

Opinion: PS5 and Xbox Series X audio upgrades will be as impressive as their visuals

With the upcoming consoles, audio technology will finally get a generational leap alongside visual fidelity.

One of the most intriguing parts of the PS5 technical announcement was that of the Tempest Engine. System architect Mark Cerny quite rightly said that audio hasn't received the same attention as visual upgrades over the years, despite it being an essential part of the experience.

Sony started its work on a 3D audio system out of necessity for its PlayStation VR...